République is a story-driven, stealth-action game. It won the 2014 International Mobile Gaming Award for Excellence in Storytelling amid general critical acclaim.
Writer, Narrative Designer
Established the game's lore by authoring the République Manifesto (Future Press, 2016), a 159-page novella that generated the voice of the game’s villain.
Created a comprehensive story timeline to track narrative events through a five-part episodic game.
Wrote flavor text for puzzles and items, occasional character dialogue, and supporting content for République's promotional ARG.
Ensured that the game stayed topical and relevant by synthesizing books, articles, and interviews about digital information and surveillance for team research.
Writing Sample
James Howell Portfolio — République (PDF)