République is a story-driven, stealth-action game. It won the 2014 International Mobile Gaming Award for Excellence in Storytelling amid general critical acclaim.

Writer, Narrative Designer

  • Established the game's lore by authoring the République Manifesto (Future Press, 2016), a 159-page novella that generated the voice of the game’s villain.

  • Created a comprehensive story timeline to track narrative events through a five-part episodic game.

  • Wrote flavor text for puzzles and items, occasional character dialogue, and supporting content for République's promotional ARG.

  • Ensured that the game stayed topical and relevant by synthesizing books, articles, and interviews about digital information and surveillance for team research.

Writing Sample

James Howell Portfolio — République (PDF)

Demo Reel